3ds file toolkit3/18/2023 ![]() The next four bytes contain a little-endian integer that is the length of the chunk, including its data, the length of its sub-blocks and the 6-byte header. From that value the parser can identify the chunk and decide whether it will parse it or skip it. The first two bytes of the chunk are its ID. The chunks form a hierarchical structure, similar to an xml DOM tree. This allows parsers to skip chunks they don't recognize, and allows for extensions to the format. The format is based in chunks, where each section of data is embedded in a block that contains a chunk identifier and the length of the data (to provide the location of the next main block), as well as the data itself. ![]() While the 3DS format aims to provide an import/export format, retaining only essential geometry, texture and lighting data, the related MAX format (now superseded by the PRJ format) also contains extra information specific to Autodesk 3ds Max, to allow a scene to be completely saved/loaded. Having been around since 1990 (when the first version of 3D Studio DOS was launched), it has grown to become a de facto industry standard for transferring models between 3D programs, or for storing models for 3D resource catalogs (along with OBJ, which is more frequently used as a model archiving file format). It was the native file format of the old Autodesk 3D Studio DOS (releases 1 to 4), which was popular until its successor (3D Studio MAX 1.0) replaced it in April 1996. ![]() 3DS is one of the file formats used by the Autodesk 3ds Max 3D modeling, animation and rendering software.
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